
TCQ: Nemesis - Accessories (Part III)
|“Are we sure we want to do this?”
“Hello? Am I talking to myself here?”
“Yes, we want to do this.”
“What a shock. How ‘bout you, Jen? You don’t have to—“
“Y-yes. For him, yes.”
“’Atta girl. Frankie?”
“I don’t know, man. I’m not really—“
“Frankie.”
“I mean, yeah. Yeah, I’m in. Right? I’m in.”
“Doc?”
“What? Oh. Yes. If I can help, I will, of course. I’m just not sure…”
“Don’t worry about it.”
“I just…”
“Listen, you’ve done plenty. You got us to the game, okay? No need to go any further.”
- Admelior's blog
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New Feature
|As many of you are aware the site went down for over a week not too long ago. Unfortunately when the site goes down we do not have access to users email addresses and no way to contact users to let them know what is happening unless an admin or GM has a player's email address in their personal address book. I have been looking for ways to remedy this situation and think I have found a solution.
Google Docs provides a way to create forms people can fill out and it stores the information in a Google Docs spreadsheet. I have created one of these forms for anyone who wants to sign up for news when there is an outage or other happening on the site. There is a link to this form in the navigation panel on the left, just above where you log out.
- Heatwave's blog
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Bon Voyage - Chapter 4
Garda-Villis was a large planet with surface landmasses covering only about fifteen percent of its surface. When Django Beldt's air/raft exited the starport loaded with his newest clients there was nothing to see but the smooth arc of sulphur-tinctured water unblemished except for perhaps the clouds.

Chat
|I've done some checking on this and the problem with chat seems to be our chat module hasn't caught up to the latest version of Drupal. What this means is we have no way to show who's in chat at any given moment.
The good news is chat still works, it's just not as easy to get to and you won't know if anyone is in there unless you log in.
I know I'm missing my chat fix so I've found a way we can use it until the module is updated.
Just click on this link. Chat Room
It will open in the same window and ask for your login info. Just use the same login you do for the site.

Site Back Up
|NextGen is back up.
If anyone is having trouble logging on, please delete your browser cookies and try again. This is usually found under the 'tools' section of your browser.
Please let us know if you're experiencing any issues. We're remedying them as we find them. We know that the chat room isn't working. Bunty will be taking point on bringing that back up.
Thank you to Imajica for the fresh set of eyes! Amazing what a missing or extra '.' (dot) can do in an important file. ...and how impossible it is to see when you've gone a day and a half with no sleep.

Thrakazog's Vacation Journal
|August 6, 7:45PM
Ahhhhh.
I crushed it at work yesterday so I could coast today, but it still turned out to be a busy day. Didn't stop me from bailing at 3:00 PM. I beat the Shore traffic home and took the family to Barnacle Bill's. No lie, they have the best cheddar burger anywhere. I'm going to have to remember to take Vic there when he visits.
Got home and donned the swim wear. All four of us - me, Chris, and the girls - spent some time in the pool relaxing. Emerson swam without her floatie! First time! You go, girl!
Kids will be in bed soon and then it's mojito time with my wife. *waggles eyebrows*

Issue 1: Alpha - The Quarters
If the robot thought anything of the Fool's crazy antics, it said nothing. The journey through the ships corridors, (all octagonal, all well lit), took only a minute or so, and ended in a medium sized hexagonal room with a dark blue floor. "This lift will take you to the crew quarters," the little bot said, Zen's voice sounding a little tinny in the confines of the chamber. There was a feeling of weightlessness, followed by a sensation of rapid movement during which various floors flickered past the the open 'doorway' they'd just come through, followed by a sensation of weightlessness again.

LAD: Night of the Dead
All around them once dead bodies were moving, standing up and starting to walk off. Moonlight glinted off of blood soaked armor and blades held loosely in rotting hands. There was at least a score of them scattered around Walther, Beetle and Teion and from the sounds of it, many more in the darkness.
Walther had been moving tactically towards the wagons when the first of the dead rose up, just to the left of his path. He turned sharply and looked for new cover but all he found was more of the dead rising around him. His hand went for his sword but stayed its completion when he realized that the dead were not interested in Beetle and him. A quick look to the west showed that Teion was equally uninteresting.

Episode 5: The Dinner , Part IV - The Agreement.
Duvalle nodded silently. His face became a mask of polite understanding. Before he could react more to Doctor Hutchinson and Reverend Baptiste, something else grabbed his attention.
"I'll stay, Mr. Duvalle." Liz said quietly from where she was standing off to the side. She did her best to hide the fear she felt but was sure the others would know. Still, even if she was afraid, if she had the ability to keep someone else from suffering as she did she had to help. No matter the cost to her personally.

Issue 1: Alpha - The Bridge
They'd passed through several corridors and T-intersections along the way, following the phosphorous glow of hexagonal tiles that Zen lit for them. They'd also passed several doors, all closed save those that opened along their route. The lighting remained pleasant, the temperature cool. The air was beginning to lose that stale smell as well, and Jeremy could detect the tiniest traces of air flow - eddies of fresh air amongst the flat - as they moved deeper into this mystery that they'd all found themselves in.
Whatever this place was, it wasn't small. It took ten minutes before they arrived at their destination.
