Deliria Character Creation | NextGen RPG

Deliria Character Creation

Imajica's picture
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A quick precis of the Character Creation section from the Deliria core rules:

A Twist of Strangeness

The greatest heroes are ordinary people doing extraordinary things.  Faerie tale tradition recognizes this fact:  "the most beautiful princess in the world" is still just a girl, not a killing machine who races griffins in her spare time.
And so, in that tradition, start with an everyday concept when you craft your character; think bank-teller, not vamp-elven battle cyborg.  From there, twist that concept ever-so-slightly until you have the makings of a mortal hero; the bank-teller can read auras, and one day she spots someone who doesn't seem quite human...
(Deliria core, p224)

How it's Done:

Character creation takes place in 4 steps:

  1. Tell me a story
  2. Tell me who you are
  3. Tell me what you can do
  4. Show me

You don't need to worry about step 4 - that's the number crunching and I'll take care of that.

What makes you special?

Doesn't matter where the points go on the character sheet.  What distinguishes my character from other folks?  That's what's important.  Is she incredibly strong?  Unusually charismatic?  Frighteningly analytical?  Is she a computer genius, a black belt, an ace journalist?  No one is good at everything, so decide what works best for the concept you have in mind.

Step 1:  Tell Me a Story

Each character has his or her own tale.  Before the books are opened and the traits come in to play, each player tells a tale about the person he or she wants to create.  This step is as important as the traits that will define the character in game terms, becasue without a sense of your imaginary "I", those traits are just marks on paper.
The story should be brief - 2 or 3 paragraphs, perhaps, and contain opening, conflict and resolution...

Step 2:  Tell Me Who You Are

Short descriptions go a long way when you're humanizing a list of numbers and a dream.  Hence, the Faces traits can become the most entertaining aspect of character creation:  The look of the mask you create and wear in the game.
Backstory:  What's your story?  You've already covered this in step 1, to some degree, but you get a chance to flesh things out.  Where'd your character come from?  Who does she know?  How does she feel about them?  This person you're creating didn't just appear out of nowhere, fully formed.  She has a history, and even if she can't remember it (a background element in itself), others undoubtedly will.
Portrait:  What does your character look like?  What does she do?  How does she talk, look, smell, act...  Portrait includes physical impressions but it ought to go beyond that.
Obstacles:  What self-imposed quirks get in your character's way?  Therein lie some major story hooks...
Passions:  Passions compel your character to do her best...  and often her worst as well.  Since faerie tale heroes tend to be a passionate lot, these ought to be pretty strong desires indeed.
Secrets:  What's in your metaphorical closet?  Grandad weild black magic and kill a few dozen people?  These are things that could damage your character if/when they are uncovered.  You may know these secrets, your character may not...

Step 3:  Tell Me What You Can Do

Mind / Body / Spirit.  These are the 3 Key Grace Traits.  Your primary attributes.  Range from 1-10.  The average starting character (should there be such a thing) would have a score of 5 in each.
Vocation Traits.  Essentially, the skills list.  What does your character do for a living.  These can be as broad as "Journalist" - implying some degree of skill with a computer, contacts in the wider world, a press pass to get you into fancy events or past bouncers - or as specific as "Computer Programming (Python Game Design)" - which does exactly what it says on the tin (although it would also imply some degree of logical thought processing, a good handle on game rules and logic, a creative flair...  You see how these things work?).  Scores range from 0 (unskilled - for example, me on a violin) to 7 (legendary - for example, me being me.  No-one in the world is better at that than me.  OK, the Higgins bloke playing snooker.  He's just become world champion, that'll do.)
Favours:  Legacies.  A Legacy reflects some incredible gift of inheritance or birthright and offers powers ranging from the unusual to the downright inhuman.  Some legacies are fairly mundane (like wealth or fame), whereas others are clearly paranormal (like shape-changing).  There are also Accords and Wyrds - I'll discuss those with each player individually.  As this is where the characters depart from the average, run-of-the-mill mortal, I'll discuss this aspect of each character with the players individually...

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Comments

An example always comes in

An example always comes in handy.  So here's Nigel Lazenby, from the Casting Call, worked out a little bit more thoroughly.

Step 1.  Tell Me a Story

Once Upon a Time... Nah, that's been done. Scratch "A long time ago, in a galaxy far, far away" as well - sounds a little too familiar. Let's go with "There was once a man who killed people..." Sounds about right.

There was once a man who killed people. 37 people so far. All at the orders of one small governmental department in Whitehall. This man was unremarkable. Of average height and build, average looks, in a word, *average*. But Nigel has bad dreams. Dreams of a prison of Ice where his victims are the prison guards. Nigel doesn't want to kill people any more, doesn't want to add more staff to his icy prison. Trouble is, Nigel is very, very good at his job and his services are very much in demand. So, one cold night, he ran away. His employers didn't know about the eigth passport, weren't aware of the bank account in the name of Nigel Lazenby - didn't even know who Nigel Lazenby was! And Nigel hopes and prays they never, ever find out.

Step 2.  Tell me who you are...

Backstory.  An Englishman with a passion for foreign languages, not that you'd know it from his school reports.  Nigel has always been average - look back at his exam results and you'll see he came exactly middle of his class.  Didn't matter if the class did incredibly well or badly, Nigel was always in the middle.  He can learn a language by spending time among native speakers, which is what he did during his gap year.  Toured the world spending a month here, a month there, working as a translator.  It was his skill with languages that brought him to the attention of the Civil Service.  That and the unusual applications that a combined degree in Chemistry and Physiology can bring...  Killed his first victim at age 22 - the official story was one of food poisoning, although no-one else in the restaurant was even slightly ill.  Initially, Nigel had no qualms about his work.  It was, after all, just a job.  However, with each kill has come a little twinge of guilt.  And this became enough to warrant an escape.
Portrait - English. "Call me George." Speaks a little French - enough to get by in a restaurant, buy a newspaper, broker complex economic treaties and discuss scientific and philosophic papers (Actually, he speaks a similar amount of most Eastern European languages, a surprising amount of German, and seven useful words in Japanese. But he tends to swear in Magyar if he's not concentrating). Late 30s. Quite an unremarkable man. If asked, people can't really give a good description of Nigel - he's just average. Runs a second-hand book-shop. When asked "have you a copy of ...?" his stock response is "Sorry, I sold the last copy yesterday. Might have another next week if you'd care to come back." Should the customer return, there will be a second-hand copy of the book they were looking for. These things just arrive, Nigel has no control over them.
Obstacles - Paranoia.  Anyone asking questions about Nigel's past goes into his Book.  And he really does have a book to write these names in (it's a little Moleskine reporter's notebook, about half full.  Don't ask about the names that have been crossed out.)
Passions - Languages, alive and dead.  And a side-line in staying alive.  And there's a nasty rumour that he was adopted...
Secrets - His past is one he would rather any new acquaintances did not find out about.  A hired killer for the government doesn't fit nicely into your average dinner party guest list.

Step 3.  Tell me what you can do...

<to follow tomorrow>

 

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