| Name: Stone |
| Player: John Scalera |
| Val |
Char |
Base |
Cost |
| 70 |
STR |
10 |
0 |
| 18 |
DEX |
10 |
24 |
| 30 |
CON |
10 |
40 |
| 16 |
BODY |
10 |
12 |
| 13 |
INT |
10 |
3 |
| 10 |
EGO |
10 |
0 |
| 18 |
PRE |
10 |
8 |
| 18 |
COM |
10 |
4 |
| 18 |
PD |
2 |
16 |
| 30 |
ED |
6 |
24 |
| 5 |
SPD |
2.8 |
22 |
| 8 |
REC |
8 |
0 |
| 60 |
END |
60 |
0 |
| 36 |
STUN |
36 |
0 |
| 6" |
RUN |
6 |
0 |
| 2" |
SWIM |
2 |
0 |
| 14" |
LEAP |
14 |
0 |
| STR Roll: 23- |
Run: |
6" |
| DEX Roll: 13- |
Swim: |
2" |
| CON Roll: 15- |
Leap: |
14" |
| INT Roll: 12- |
| EGO Roll: 11- |
| PER Roll 12-/14- |
| Disadvantages |
Pts |
| Physical Limitation: Feels No Pain (All the Time, Greatly Impairing) |
20 |
| Physical Limitation: Weird Biochemistry Requires Special Medical Care (Frequently, Greatly Impairing) |
15 |
| Psychological Limitation: Doesn't Let Anyone Get Close (Common, Strong) |
15 |
| Psychological Limitation: Uncaring (Common, Moderate) |
10 |
| Psychological Limitation: Quiet And Withdrawn (Common, Strong) |
15 |
| Psychological Limitation: Reluctant To Kill (Common, Strong) |
15 |
| Social Limitation: Chick Magnet (Frequently, Minor) |
10 |
| Social Limitation: Emotionally Cold and Distant (Very Frequently, Minor) |
15 |
| Social Limitation: Homeless (Frequently, Minor) |
10 |
| Social Limitation: Single ID (Frequently, Major) |
15 |
| Vulnerability: 2 x STUN Sonic Effects (Uncommon) |
10 |
| |
XP
24 |
Base Points : 200 |
| Disads Total + 150 |
| Experience Spent + 25 |
| Total Cost = 375 |
|
| Pts. |
Power/Skill/Perk/Talent |
END |
| 19 |
Flying Brick Archetype: Elemental Control, 38-point powers |
|
| 27 |
1) +60 STR (60 Active Points); No Figured Characteristics (-1/2) |
6 |
| 26 |
2) Flight 20", x4 Noncombat (45 Active Points) |
4 |
| 29 |
3) Life Support (Eating: Character does not eat; Immunity All terrestrial poisons and chemical warfare agents; Immunity: All terrestrial diseases and biowarfare agents; Longevity: 800 Years; Safe in High Pressure; Safe in High Radiation; Safe in Intense Cold; Safe in Intense Heat; Safe in Low Pressure/Vacuum; Self-Contained Breathing; Sleeping: Character does not sleep) (48 Active Points) |
0 |
| 19 |
4) Damage Resistance (30 PD/30 ED), Hardened (+1/4) (37 Active Points) |
0 |
| 5 |
Lack Of Weakness (-5) for Normal Defense |
0 |
| 5 |
Constant Bracing: Clinging (normal STR) (10 Active Points); Only To Reduce Knockback (-1) |
0 |
| 10 |
Power Defense (10 points) |
0 |
| |
|
|
| |
Conquistador Package |
|
| 10 |
1) Communicator: Mind Link , Specific Group of 8 Minds, No LOS Needed, Number of Minds (x4) (30 Active Points); OAF (-1), Only With Others Who Have Mind Link (-1) |
0 |
| 2 |
2) Contact 11- |
|
| 10 |
3) Base (50 points) |
|
| 1 |
4) Reputation: Conquistador (A small to medium sized group) 8-, +1/+1d6 |
|
| -10 |
5) Watched: DiSantiago Family (11-, As Pow, NCI) |
|
| -5 |
6) Watched: AEGIS (8-, More Pow) |
|
| -5 |
7) Watched: Press (8-, As Pow, NCI) |
|
| |
|
|
| |
Street Detective Package |
|
| 3 |
1) Bureaucratics 13- |
|
| 3 |
2) Bribery 13- |
|
| 3 |
3) Concealment 12- |
|
| 3 |
4) Conversation 13- |
|
| 3 |
5) Criminology 12- |
|
| 7 |
6) Deduction 14- |
|
| 4 |
7) +2 PER with Sight Group |
0 |
| 2 |
8) KS: Crimimal Law 11- |
|
| 2 |
9) KS: The Law Enforcement World 11- |
|
| 3 |
10) Interrogation 13- |
|
| 1 |
17) PS: Street Detective (2 Active Points) 11- |
|
| 3 |
12) Stealth 13- |
|
| 3 |
13) Streetwise 13- |
|
| 2 |
14) WF: Small Arms |
|
| -15 |
15) Psychological Limitation: Driven to Solve The Mystery (Common, Strong) |
|
| -5 |
16) Watched: Local Police (8-, As Pow, NCI) |
|
| |
|
|
| 5 |
Fist-Grab: 1/2 Phase, +1 OCV, +1 DCV, Grab One Limb, Block |
|
| 4 |
Toughness (Chin Block): 1/2 Phase, +2 OCV, +2 DCV, Block, Abort |
|
| |
|
|
| 3 |
Breakfall 13- |
|
| 3 |
Combat Driving (Motorcycles) 13- |
|
| 10 |
+2 with HTH Combat |
|
| 2 |
Language: Spanish (fluent conversation) |
|
| 2 |
KS: Automotive and Motorcycle Repair 11- |
|
| 2 |
KS: Motorcycles 11- |
|
| 2 |
KS: Biker Gang Culture 11- |
|
| 3 |
Mechanics 12- |
|
| 3 |
Paramedics 12- |
|
| 3 |
Persuasion 13- |
|
| 3 |
Power: STR 23- |
|
| 3 |
Shadowing 12- |
|
| 3 |
Jack of All Trades |
|
| 1 |
1) PS: Bartender (2 Active Points) 11- |
|
| 1 |
2) PS: Bodyguard (2 Active Points) 11- |
|
| 1 |
3) PS: Bouncer (2 Active Points) 11- |
|
| 1 |
4) PS: Construction Worker (2 Active Points) 11- |
|
| 1 |
5) PS: Instructor (2 Active Points) 11- |
|
| 1 |
6) PS: Roadie (2 Active Points) 11- |
|
| |
|
|
| |
|
|
| |
|
|
| |
|
|
165 : Powers Cost
57 + Skills Cost
153 + Characteristics Cost
375 = Total Cost |
| Base OCV: |
6 |
Base DCV: |
6 |
| Adjustment+ |
|
Adjustment+ |
|
| Final OCV: |
|
Final DCV: |
|
| |
| Levels: +2 with HTH Combat |
| Combat Maneuvers |
| Name |
Phase |
OCV |
DCV |
Effect |
| Block |
1/2 |
+0 |
+0 |
Block, Abort |
| Brace |
0 |
+2 |
1/2 |
+2 vs. Range Mod. |
| Disarm |
1/2 |
-2 |
+0 |
Can disarm |
| Dodge |
1/2 |
--- |
+3 |
Abort, vs. all attacks |
| Grab |
1/2 |
-1 |
-2 |
Grab two limbs |
| Grab By |
1/2 |
-3 |
-4 |
Move and Grab |
| Haymaker |
1/2* |
+0 |
-5 |
+4DC to attack |
| Move By |
1/2 |
-2 |
-2 |
STR/2 + v/5 |
| Move Through |
1/2 |
-v/5 |
-3 |
STR + v/3 |
| Set |
1 |
+1 |
+0 |
Ranged attacks only |
| Strike |
1/2 |
+0 |
+0 |
STR or weapon |
| Fist-Grab |
1/2 |
+1 |
+1 |
Grab One Limb, Block |
| Toughness (Chin Block) |
1/2 |
+2 |
+2 |
Block, Abort |
| Range |
0-4 |
5-8 |
9-16 |
17-32 |
33-64 |
65-128 |
| RMod |
0 |
-2 |
-4 |
-6 |
-8 |
-10 |
| DEX: 18 |
SPD: 5 |
ECV: 3 |
| Phases: 3, 5, 8, 10, 12 |
| 18 PD (18 rPD) |
30 ED (30 rED) |
MD: 0 |
| END: 60 |
STUN: 36 |
BODY: 16 |
|