Stone CS | NextGen RPG

Stone CS

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Hudson City
Where Heroes Lose Their Innocence


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Name: Stone
Player: John Scalera

Val Char Base Cost
70 STR 10 0
18 DEX 10 24
30 CON 10 40
16 BODY 10 12
13 INT 10 3
10 EGO 10 0
18 PRE 10 8
18 COM 10 4
18 PD 2 16
30 ED 6 24
5 SPD 2.8 22
8 REC 8 0
60 END 60 0
36 STUN 36 0
6" RUN 6 0
2" SWIM 2 0
14" LEAP 14 0

STR Roll: 23- Run:  6"
DEX Roll: 13- Swim:  2"
CON Roll: 15- Leap:  14"
INT Roll: 12-
EGO Roll: 11-
PER Roll 12-/14-

Disadvantages Pts
Physical Limitation: Feels No Pain (All the Time, Greatly Impairing)  20
Physical Limitation: Weird Biochemistry Requires Special Medical Care (Frequently, Greatly Impairing)  15
Psychological Limitation: Doesn't Let Anyone Get Close (Common, Strong)  15
Psychological Limitation: Uncaring (Common, Moderate)  10
Psychological Limitation: Quiet And Withdrawn (Common, Strong)  15
Psychological Limitation: Reluctant To Kill (Common, Strong)  15
Social Limitation: Chick Magnet (Frequently, Minor)  10
Social Limitation: Emotionally Cold and Distant (Very Frequently, Minor)  15
Social Limitation: Homeless (Frequently, Minor)  10
Social Limitation: Single ID (Frequently, Major)  15
Vulnerability: 2 x STUN Sonic Effects (Uncommon)  10
 
XP
24
Base Points : 200
Disads Total + 150
Experience Spent + 25
Total Cost = 375



Pts.  Power/Skill/Perk/Talent END
19   Flying Brick Archetype: Elemental Control, 38-point powers   
27   1) +60 STR (60 Active Points); No Figured Characteristics (-1/2)  6
26   2) Flight 20", x4 Noncombat (45 Active Points)  4
29   3) Life Support (Eating: Character does not eat; Immunity All terrestrial poisons and chemical warfare agents; Immunity: All terrestrial diseases and biowarfare agents; Longevity: 800 Years; Safe in High Pressure; Safe in High Radiation; Safe in Intense Cold; Safe in Intense Heat; Safe in Low Pressure/Vacuum; Self-Contained Breathing; Sleeping: Character does not sleep) (48 Active Points)  0
19   4) Damage Resistance (30 PD/30 ED), Hardened (+1/4) (37 Active Points)  0
5   Lack Of Weakness (-5) for Normal Defense  0
5   Constant Bracing: Clinging (normal STR) (10 Active Points); Only To Reduce Knockback (-1)  0
10   Power Defense (10 points)  0
      
   Conquistador Package   
10   1) Communicator: Mind Link , Specific Group of 8 Minds, No LOS Needed, Number of Minds (x4) (30 Active Points); OAF (-1), Only With Others Who Have Mind Link (-1)  0
2   2) Contact 11-   
10   3) Base (50 points)   
1   4) Reputation: Conquistador (A small to medium sized group) 8-, +1/+1d6   
-10   5) Watched: DiSantiago Family (11-, As Pow, NCI)    
-5   6) Watched: AEGIS (8-, More Pow)    
-5   7) Watched: Press (8-, As Pow, NCI)    
      
   Street Detective Package   
3   1) Bureaucratics 13-   
3   2) Bribery 13-   
3   3) Concealment 12-   
3   4) Conversation 13-   
3   5) Criminology 12-   
7   6) Deduction 14-   
4   7) +2 PER with Sight Group  0
2   8) KS: Crimimal Law 11-   
2   9) KS: The Law Enforcement World 11-   
3   10) Interrogation 13-   
1   17) PS: Street Detective (2 Active Points) 11-   
3   12) Stealth 13-   
3   13) Streetwise 13-   
2   14) WF: Small Arms   
-15   15) Psychological Limitation: Driven to Solve The Mystery (Common, Strong)    
-5   16) Watched: Local Police (8-, As Pow, NCI)    
     
5   Fist-Grab: 1/2 Phase, +1 OCV, +1 DCV, Grab One Limb, Block   
4   Toughness (Chin Block): 1/2 Phase, +2 OCV, +2 DCV, Block, Abort   
     
3   Breakfall 13-   
3   Combat Driving (Motorcycles) 13-   
10   +2 with HTH Combat   
2   Language: Spanish (fluent conversation)   
2   KS: Automotive and Motorcycle Repair 11-   
2   KS: Motorcycles 11-   
2   KS: Biker Gang Culture 11-   
3   Mechanics 12-   
3   Paramedics 12-   
3   Persuasion 13-   
3   Power: STR 23-   
3   Shadowing 12-   
3   Jack of All Trades   
1   1) PS: Bartender (2 Active Points) 11-   
1   2) PS: Bodyguard (2 Active Points) 11-   
1   3) PS: Bouncer (2 Active Points) 11-   
1   4) PS: Construction Worker (2 Active Points) 11-   
1   5) PS: Instructor (2 Active Points) 11-   
1   6) PS: Roadie (2 Active Points) 11-   
     
     
     
     

 165 : Powers Cost
 57 + Skills Cost
 153 + Characteristics Cost
 375 = Total Cost

Base OCV:  6 Base DCV:  6
Adjustment+    Adjustment+   
Final OCV:    Final DCV:   
 
Levels: +2 with HTH Combat

Combat Maneuvers
Name Phase OCV DCV Effect
Block 1/2 +0 +0 Block, Abort
Brace 0 +2 1/2 +2 vs. Range Mod.
Disarm 1/2 -2 +0 Can disarm
Dodge 1/2 --- +3 Abort, vs. all attacks
Grab 1/2 -1 -2 Grab two limbs
Grab By 1/2 -3 -4 Move and Grab
Haymaker 1/2* +0 -5 +4DC to attack
Move By 1/2 -2 -2 STR/2 + v/5
Move Through 1/2 -v/5 -3 STR + v/3
Set 1 +1 +0 Ranged attacks only
Strike 1/2 +0 +0 STR or weapon
Fist-Grab 1/2 +1 +1 Grab One Limb, Block
Toughness (Chin Block) 1/2 +2 +2 Block, Abort

Range 0-4 5-8 9-16 17-32 33-64 65-128
RMod 0 -2 -4 -6 -8 -10

DEX: 18 SPD: 5 ECV: 3
Phases: 3, 5, 8, 10, 12
18 PD (18 rPD) 30 ED (30 rED) MD: 0
END: 60 STUN: 36 BODY: 16