New York Knights: Player Call | NextGen RPG

New York Knights: Player Call

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Thrakazog
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New York Knights is a four-color supers game running under the HERO 5th edition game system.  It will start as soon as the players are lined up and their characters squared away. 

Game info: www.nextgenrpg.com/content/nyk/new-york-knights

Submissions should include a background and character sheet using the following guidelines:

Background

  • Background story (more is better - I tend to toss less than a couple of paragraphs)
  • Personality
  • Appearance
  • Description of powers
  • Try to keep them simple and include a few hooks for me to play with.  You can be living anywhere in the world but must have US citizenship.  No AI, aliens, or criminal pasts.  You must be someone that would make a good prospect for someone looking to recruit for a superhero team.  Your background should bring something additive to the table (see below).

Character Sheet

  • HERO system, 5th ed
  • 200 points plus 150 in disadvantages
  • 60AP cap for attacks
  • CVs over 10 (including CSLs) must be well justified
  • Keep characteristics reasonable.  I will be setting opposition based upon the PCs so don't feel as though you have to put a lot of points in your stats if your concept doesn't call for it.  Mentalists don't need olympic-caliber athletic ability nor genius level intelligence, and so on.  There's nothing wrong with human average stats if it fits.  Remember this general rule: 10 is human average, 15 is twice that good, and 20 makes you one of the smartest/strongest/most agile humans in the world.  Stats greater than 20 are considered superpowers.

I have already accepted and begun the settling process for four PCs.  I'd like to add two more.  Submissions for these two openings should not infringe too heavily upon the schticks of the current players, shown below:

  • Adaptive multiform, ex-military
  • Dream controller/mental illusionist criminal profiler
  • Cyberpathic young geek
  • Flying brick, novelist

This leaves lots of concepts open: speedsters, martial artists, power armor, gadgeteers/utility belters, etc.  I favor tight themes highly.  Don't try to be all things or have a power for all situations.  Be well-focused along a single theme and you'll do well in general.

Also, I like bullet lists.

Send submissions to me via email at jscalera at crawler dot com.  If you have a question post it to the New York Knights Q&A thread in the forums or send me a PM.

I will be accepting submissions until January 21st or until I get two really good ones, whichever comes first.

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Thrakazog
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A word about game pace: I

A word about game pace:

I intend New York Knights to be fairly fast-paced.  Players should be prepared to post for their PCs at least once every other day. 

Thrakazog
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Powers should make sense. 

Powers should make sense.   By that I mean, don't worry about things that you don't necessarily have. 

The cyberpathic geek above has superpowers, but none of those offer him an offensive option.  He doesn't have an attack power, in other words.  That's not a big deal, and incidentally will be addressed in-game.  Likewise, his powers don't offer any sort of defense beyond what he has as a normal person.  Like the lack of an attack, this makes total sense thematically (and will also be addressed in-game).

In the comics and on TV, most supers don't have a balance of attack, defense, movement, et. al.  Don't feel like you have to if it's not thematic. 

Bunty
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Joined: 12/23/2008
Thrakazog wrote:I intend New

Thrakazog wrote:
I intend New York Knights to be fairly fast-paced.  Players should be prepared to post for their PCs at least once every other day. 

I'm trying to be better about checking the site on weekends.  

Admelior
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Joined: 12/25/2008
Precisely why I both WANT to

Precisely why I both WANT to apply, and yet won't. It's actually not the pace of posting that affects me; I can actually post every other day without a problem. It's the fact that I'm on an almost-completely opposite schedule than most, and when the game gets a-roarin' it's usually while I'm sleeping or working, and dozens of posts can go by before I check in again, even if it's within a day (well, within MY definition of "day").

And this applies to all games, of course. It just finally clicked while I was reading this that pacing isn't the issue, but rather the timing of posts. It's easy to get left behind when everyone else can post during the same time frame.

Ah, well...such is life...

Bunty
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Joined: 12/23/2008
Maybe there should be some

Maybe there should be some guidelines on maximum posts too.

Thrakazog
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Admelior wrote:Precisely why

Admelior wrote:
Precisely why I both WANT to apply, and yet won't. It's actually not the pace of posting that affects me; I can actually post every other day without a problem. It's the fact that I'm on an almost-completely opposite schedule than most, and when the game gets a-roarin' it's usually while I'm sleeping or working, and dozens of posts can go by before I check in again, even if it's within a day (well, within MY definition of "day").

Don't let that stop you.  While I expect people to post regularly, I will be enforcing flow and continuity so that your example above doesn't happen.  That was a big lesson I took from the recent TCQ restart.  As GM I can't let my enthusiasm get away from me.

Thrakazog
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Thrakazog wrote:I will be

Thrakazog wrote:
I will be accepting submissions until January 21st or until I get two really good ones, whichever comes first.

I have received two submissions that fit very nicely and so I am closing this call out.  Thanks, y'all.

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