Faust Chronicles: Casting Call
The day's tensions ease slightly as you step through the front door of your abode, your fortress against the pressures of daily existence. Clutched in your hand is a small stack of post.
After shrugging out of your coat, you toss the post onto the small table beside the door. A small envelope catches your eye. The thick, cream colored parchment is unlike any you've seen before. The envelope is addressed to you in handwriting you don't recognize.
The flowing letters of your name and address are elegant and evoke a sense of age. Noticing no postmark or return address, you curiously flip the envelope over. A wax seal closes the parchment and is pressed with a symbol, a stylized representation of a Phoenix, the legendary creature representing rebirth. As you slide your finger under the flap, prepared to break the seal, a sudden feeling floods through you, a feeling that your life is about to change drastically ...
The Faust Chronicles is now open for submissions. Since most of you probably aren't that familiar with me, I figured I'd take a few lines and introduce myself and explain the character creation section of the campaign page a little more in depth.
First, lets get the obligatory stuff out of the way.
Forget Relic Hunter, Ignore Indiana Jones, Lose the Librarian. Welcome to London, the REAL challenge. Pit traps have nothing on something that can drain the very life out of your body into someone else's. The world of the occult just got personal. Welcome to The Faust Chronicles.
The Faust Chronicles is an evolving story featuring 5 skilled and semi-skilled investigators thrust into deadly situations. Centered in London, the team will travel throughout the UK, possibly to other countries in their constant struggle to rescue mankind from magical corruption. The focus will be on character development and how the characters cope with constant exposure to corrupting influences. As such, this will not be using any particular game system as a guideline, freeform writing at its best.
All interested players should start by reading the campaign page. All submissions should be in a text or word document compatible with Microsoft Word, or Open Office. They should incorporate the above hook and as much of the campaign history as you feel appropriate. It should include a writing sample, and a full profile of the character.
Please send Character profiles as an attachment to email@example.com. A response will be sent out as soon as I receive it. If you don't receive a reply within 24 hours let me know. I'll be sharing GM/director responsibilities with KL Wilson(Gypsyav/Heatwave) and have reserved one of the spots for her, so I have 4 spots to fill. Submissions will close Friday, July 24th.
Ok, now, with that out of the way I can get to the stuff I wanted to tell you.
If you're thinking this a blatant rip off of the TV show, 'Friday the 13th: The series', you're not too far off. That was the inspiration for the campaign. As a new GM, I wanted a focus for story driven play rather than combat. To put it bluntly, if you are wanting to play Buffy the Vampire Slayer, this isn't the campaign for you.
This campaign will be unusual in regards to the fact that I am planning the focus to be solely on character and plot development. While combat MAY appear in the story, it will be cinematic; no breaking into phases and turns. No dice rolling, etc.
I'm looking for players that are strong writers, willing to put time and effort into developing their character to a depth not usually found in other campaigns. This campaign will be about the effects of corruption on the characters and the 'price' of Magic in a very visceral way. The characters will be forced to deal with the deaths of innocents around them and the ever present pull of seductive evil. I must warn all that submit, this campaign will be very dark in tone. As a friend described it to me, it'll be "Very Vertigo". He was referring to the Vertigo titles of Sandman, The Preacher etc.. When an object is in use, somebody always dies, horribly it would seem.
Since I'm a squeaky new 'GM', I'll be asking the players to bear the brunt of the character development at first while I work on developing plot threads and story hooks. This doesn't mean that I'll be an absentee GM, just that I'll be relying more heavily on the players to develop the character interactions. Joint posts, solo fiction pieces, heavy introspection pieces are all welcomed, encouraged and at first almost expected. Since there will be no character sheets, no points to build characters on, no rule sets used to moderate, it's all about the story, the flow and the characters. The ultimate expression of what this site is all about. You will have as much creative control of the stories as I do.
The types of characters I'm looking for are NOT super heroes. They are your everyday Joe, with readily attainable skills and occasionally a special talent, that have been brought together to save humanity from the corruption inherent in these 'cursed' objects. They are fairly normal people thrust into abnormal and life threatening situations.