Style Point Tracker | NextGen RPG

Style Point Tracker

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Imajica
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Style Point Tracker is 90% complete on Testing - I need to enable a new module over there (Editview) to allow the ajax-editing of a veiw in a block.  It also uses the "Character" content type so each character can have their own page associated with them.  The "Character" content type can be expanded to include fields for gold, XP, whatever - possibly into a complete character sheet!

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Chairman
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oh yay!

*bounces*

Yay that!

Don't be alarmed if you get a module out of memory error, something has taken us over the top.  Should be able to enable it through MyPHPAdmin.

I'm so excited to play with it.

Imajica
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Right.  Turned out that

Right.  Turned out that EditVeiw was already enabled.  Which is yay!

It's at the bottom of the page - there's a bit where you can select a story from a dropdown.  TR and TORG have a couple of characters in there.  Give it a spin, see what you think.

It needs tidying up, I think.  Might have to try Editable Fields instead of EditView...

Chairman
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You're killing me!

Dude.

You're killing me!

Where?  Bottom of what page.  *wails in agony*

I looked at the site building/blocks, and didn't see it there to enable.  Which pages is it at the bottom of?

It's like dropping off a kid at a candy store with 10 bucks and the door is locked!

Imajica
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Should be in the content

Should be in the content bottom area of each page.  It's the style_point block here (http://test.nextgenrpg.com/admin/build/block)

I've just given it the title "Style Point Tracker", should make it a bit more obvious.  It might be that you've only got the "story" dropdown visible, in which case you need to select a story and it'll load the characters that have been created with style points from that story.  We can also do XP this way with the character content type as-is.

Did I say it's only on the test site at the moment?

Chairman
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Oh!  Test site! Running to

Oh!  Test site!

Running to look.

(no, you didn't mention that.) 

Laughing out loud

Imajica
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What, you think I'd just

What, you think I'd just write something and throw it on to the live site without testing it first?  Who are you?  My boss?

Chairman
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It's clean

I like it, it's nice and clean.  Pretty.  Laughing out loud

And we can enable it just on our game specific pages, that will use it.  That way it won't show on all the pages.

Can we get the little plus minus things like it had before?  That way we won't have to go to a separate page to do accounting.

Maybe have a field for XP and another field for Chips.

I'm very excited to see her here, on this site.  I don't think it'll break her.  Let's see, shall we?  Enable it for content/vernal-steps and content/city-after.

Imajica
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Chairman wrote:I like it,

Chairman wrote:
I like it, it's nice and clean.  Pretty.  Laughing out loud

Thanks!

Chairman wrote:
And we can enable it just on our game specific pages, that will use it.  That way it won't show on all the pages.

Should be able to, yup.  Block-level control and all that jazz.

Chairman wrote:
Can we get the little plus minus things like it had before?  That way we won't have to go to a separate page to do accounting.

Ah, no.  Not with this one.  Not at the moment.  I need to do some digging to find out how to write a custom handler for a CCK editable field and get it to use the jQuery Numeric Stepper control.  It's possible but I don't know how long it'll take me.  Unless, of course, someone has already done it.

Chairman wrote:
Maybe have a field for XP and another field for Chips.

Certainly.  Could do 2 versions of the block - one for the games that use XP and not style points and one for games that use both.

Chairman wrote:
I'm very excited to see her here, on this site.  I don't think it'll break her.  Let's see, shall we?  Enable it for content/vernal-steps and content/city-after.

Then I'll get it ported across and working over here!

Imajica
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It's enabled here now for VS

It's enabled here now for VS and AFTER GMs and Players.  It'll need the characters creating and adding.  I might use it for SM to keep track of Fortune points or each character's Deliria score.  The uses are pretty much boundless!  It hasn't got the XP field at the moment but that's the work of 5 minutes if you want it.

Chairman
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Woot! Vernal Steps Character

Woot!

Vernal Steps Character Line-Up:

Bison
Thomdan Cay
Del Garen
Su Fhen
TBD
TBD

You know I was thinking...there might be a way to make this a pop up node with the input formats, somehow.  Something we can already do if we want to with notes.

I'll look into it when I have a few.

Just out of curiosity?  :)  Whatever happened that made the old style counter obsolete?  Was it that it was incompatible with Drupal 6.x?  Or was it something different?  

Chairman
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Questions

Alright, I want to play with this baby and test it out, but I have some questions.

I tried going into create content and creating a character.  No issues whatsoever - but my question is...  Do I have to make a character for each character?  Or DO I make a game level document, and save each character into it?

I tried to make one and call it Vernal Steps, but it would only allow me to save 1 character name.  I just wanted to make sure that I needed to create separate characters before I did so.

Secondly, I notice that it has a Save box under it, everywhere the content block shows up.  What is purpose of this Save Button?  Is it in anticipation of being able to edit it directly from the block?  Or is it something that is already editable on a block level, like Name, or some such?

Smile

Yay!  I'm eager to try it, just gotta figure out how.

I'm also going to go into the block configuration, and only enable it at the bottom of game specific pages, actually - I think I'd like the top or sidebar better than the bottom.  But I'm in no hurry to do that, I just wanted to make sure there were no objections first.  I just don't foresee a reason to need it at the bottom of every page, whereas I do want it at the bottom of all game pages and character sheets.  But this is something I can fix, cuz I'll need to add to it as I add additional pages to my game's guide book.

Imajica
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Chairman wrote:I tried going

Chairman wrote:
I tried going into create content and creating a character.  No issues whatsoever - but my question is...  Do I have to make a character for each character?  Or DO I make a game level document, and save each character into it?

I tried to make one and call it Vernal Steps, but it would only allow me to save 1 character name.  I just wanted to make sure that I needed to create separate characters before I did so.

You need to create a character for each character and assign it to a story the same way you would any other content type that uses taxonomy.  There's fields in the character for XP, Style Points, a character sheet (the node body) and the character name but there's scope to add more as required.

Chairman wrote:
Secondly, I notice that it has a Save box under it, everywhere the content block shows up.  What is purpose of this Save Button?  Is it in anticipation of being able to edit it directly from the block?  Or is it something that is already editable on a block level, like Name, or some such?

The block uses ajax to save the data to the character, so it can be edited from the block whilst you're writing the game page - it can be saved whilst you're actually writing a game move without causing you to lose anything.  Feel free to ignore the blank "new node" box that it shows up, I'm looking into getting that removed.  Might be possible to hide it using CSS...

Chairman wrote:
I'm also going to go into the block configuration, and only enable it at the bottom of game specific pages, actually - I think I'd like the top or sidebar better than the bottom.  But I'm in no hurry to do that, I just wanted to make sure there were no objections first.  I just don't foresee a reason to need it at the bottom of every page, whereas I do want it at the bottom of all game pages and character sheets.  But this is something I can fix, cuz I'll need to add to it as I add additional pages to my game's guide book.

Go for it.  I couldn't see an easy way to limit it to, say, game pages or JPs but I could easily limit it to the specific roles.

Chairman
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Imajica][quote=Chairman

Imajica][quote=Chairman wrote:

Chairman wrote:
I'm also going to go into the block configuration, and only enable it at the bottom of game specific pages, actually - I think I'd like the top or sidebar better than the bottom.  But I'm in no hurry to do that, I just wanted to make sure there were no objections first.  I just don't foresee a reason to need it at the bottom of every page, whereas I do want it at the bottom of all game pages and character sheets.  But this is something I can fix, cuz I'll need to add to it as I add additional pages to my game's guide book.

Go for it.  I couldn't see an easy way to limit it to, say, game pages or JPs but I could easily limit it to the specific roles.

Well, it's not super easy.  Although I think we have all the tools necessary to automate it.

Basically, for now, I was thinking of putting VS in front of all of my URLs.  Then I can tell the block only to show the block on 'content/VS*' pages.

I do not have path auto set up to autimatically assign the Story Taxonomy before the page name, but I'm pretty sure that Bunty said that was possible.  I've just never looked at the module to be honest.

So, it's still easy, as long as we remember to put the story taxonomy before our page titles, but it's not automated yet.  Laughing out loud

I'll look into it, if it's possible within the module, I should be able to figure it out.

Chairman
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Chairman wrote: I'm also
Chairman wrote:

I'm also going to go into the block configuration, and only enable it at the bottom of game specific pages, actually - I think I'd like the top or sidebar better than the bottom.  But I'm in no hurry to do that, I just wanted to make sure there were no objections first.  I just don't foresee a reason to need it at the bottom of every page, whereas I do want it at the bottom of all game pages and character sheets.  But this is something I can fix, cuz I'll need to add to it as I add additional pages to my game's guide book.

Go for it.  I couldn't see an easy way to limit it to, say, game pages or JPs but I could easily limit it to the specific roles.

Okay!  I pretty much figured it out.  I want to get with Bunty about how exactly we want to define our url paths, but we can definitely do it.

for now I have it showing as content/story taxonomy/raw title.  So, we can now limit game specific blocks in the block configuration with content/story taxonomy/* 

I'm not sure yet how to make this retroactive, but will figure it out once we have it how we want it.  For now, all new pages will save with whatever our scheme is.

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