Paranormal Conspiracies...
Been reading and watching a lot of interesting stuff recently:
- Kat Richardson's Greywalker
- Charles Stross's The Atrocity Archives (on the shelf, for reading once I've finished the current Bryant & May - "White Corridor")
- Jim Butcher's Dresden Files (latest and greatest in paperback)
- Fringe Season 1 (Got to love Walter Bishop!)
- Sanctuary Season 1 (A bit inconsistent and why the hell is it always dark and raining? What city is it supposed to be set in, anyway?)
- An interesting BBC series whose name escapes me where a team of investigators received images from an event in the future. Paradox, I think it was called.
I want to put a game together in this kind of universe. PCs are mostly knowledgeable types with experience of dealing with the paranormal / products of fringe science / general weird-shit-things-man-was-not-meant-to-know. They might not have had much experience (the prologues would all be the incident that brought them into that world). If I go for a government agency, it's going to come together something like The Laundry from the Charles Stross books, and I'm not sure I want to go for a direct rip. Bits of Demon Hunters (The MWP RPG), bits of Apocalypse Prevention, Inc (Third Eye Games), bits of the yet-to-be-released Laundry Files. Tons of Conspiracy X (2nd Edition) and possibly some Dark Conspiracy in there too though I'm not pushing the alien angle. Delta Green might feature in some respects. Maybe some Supernatural (also MWP) and Unknown Armies.
High tech. Spies. Things that are less-than-human (all humans with abilities are classed by the Agency as less than human). Cases spanning the globe. Massive Dynamic. Urban-legends-made-flesh. Old gods and monsters. PCs ranging from vanilla human to creatures wearing a human skin as a suit to work. ZFT. Things from the Experimental Research Division at Porton Down. Nothing too obviously abnormal, though - this isn't the BPRD. No aliens. At least, I think no aliens. Don't want this to go Torchwood on me. (No offence, Torchy, you know what I mean). High yuck factor. Cert 15 or 18 (in British terms).
Anyway. This is the idea forming in my head at the moment. It'll run either as Unisystem using Conspirace X 2e as a base or BRP using The Laundry Files as a base when it's released in July.
Players will be encouraged to write case files for themselves, background on their characters or to take charge of an entire investigation. Game would be episodic in nature, 6 episodes to a mini-season (I'm British, I don't hold with all this 24-episode stuff!) to start with, but scope for much longer arcs if it goes well.
What do folks think?


Comments
Sounds fun! I'd be interested. Even though I have only seen one episode of the Dresden Files..
I would SO be up for this.
Sounds like fun and would definitely be something I'd be interested in.
And here is a bit of trivia for everyone. Third Eye Games is based in Tampa where I live and the owner always comes to the sci fi convention here in Oct. He sets up a table in the dealer's room and when he's not manning that he plays in some of the games. This past Oct he donated one of the core rule books to the prize raffle at the end. He even won a prize at the raffle.
--
Imagination is the seed of intelligence. Nourish it and watch it grow.
This is very much your playground too! ...and that does sound like an awesome idea.
I just ask that you take a pause to consider for absolute sures that you have time to dedicate to three games.
AND!
If'n you do, go for it. If'n ya don't, tell Bunty to run it. *grin*
I'm with China on this. If you think you can manage this on top of the games you're already running, go for it.
A friend of mine had a concept very much like this, but leaning a lot more towards the BPRD model. The members were all paranormals of one sort or another. In the first run, we ha a Chinese ghost, a Japanese monster-hunter, a hermetic magician and my character, the only "normal."
Mack Williams, ex-NYPD cop, who'd survived a major paranormal outbreak with only the scars to prove it. His main "power"? In Hero terms, it was +20 PRE Defense, defined as "I've seen it before, and I wasn't impressed then."
Hmm. Running Slainte Mhath & The City, After. Playing in Tabula Rasa & Faust Chronicles. I think I can squeeze in one more somewhere along the line. I'll just never have a proper lunch hour at work again! I know where I'm going with The City, and I've got the next few moves of Slainte Mhath worked out...
Got to work on the setting for a bit first, think I'll open up a chunk of my wiki to interested parties. There's a fine line to be trod between BPRD (man, I love Hellboy. Just hope they do a third movie!) and Fringe, but that's where I think I'm aiming it. Don't want to go too far down the completely clueless line that X-Files had. Piling up the source material to read and watch at the moment.
I'd want this one to be a very player-involved game. Thinking about the old X-Files "Monster of the week" episodes, I'd like to hand them to the players to plot out whilst I concentrate on the arc story...
Anyway, I'll work on the setting and the pitch next week. When I'm back at work...
Fringe! I have been devouring Fringe the last two weeks. I'm very sad I only have a handful of episodes left.
Season 1 went by in the blink of an eye. Now I have to wait for the box set of Season 2 coming in September. Sanctuary's proving much harder to concentrate on, being a much poorer show all round. Still great fun but I wish I'd watched it before Fringe and not after. Warehouse 13 is fun - sort of NCIS to Fringe's CSI.
I really enjoyed Warehouse 13. Seems like it's been on break forever.
I like what you said about letting peeps plot out episodes. Sounds like a good way to do a mystery show, where the bumps come at just the right times, and people's hunches are always right.
What I plan to do is to provide the episode titles for the season with a rough guideline for whether it's a plot episode, a monster-of-the-week episode, a musical episode (hey, if Fringe can have singing corpses - or so I've been told, haven't seen Season 2 yet...). I want people to be free to call "Flashback!" and then write up an incident that explains how they know something, how they have an informant in that area, that sort of thing.
And it's going to be called "The Watch" with the tag line "At the edge of the darkness stands the Watch." Or something like that.
Yes, Fringe did have a musical episode with singing corpses.
--
Imagination is the seed of intelligence. Nourish it and watch it grow.
My mind's eye weeps.
Yeah, I didn't like that episode. That show just has no business being whimsical.
OK, I'll open a section of my wiki to work on the background for this game. Anyone who's interested in helping build this game world, please visit http://wiki.filesandrecords.com and register there. I'm paranoid, so I'll have to approve your registration.
Or... You could do it here, and already have your guidebook ready to go for your game.
While our guide pages aren't in wiki mark-up, they are available for anyone to edit that you allow permission access.
Just a thought/offer.
Seems appropriate.
You know I'd forgotten completely that that functionality was available.
Now I'm confused.
You'll have to picture this yourself: 6'6" tall gentleman, Lego Indiana Jones T-shirt, slight case of sleep-deprivation. Confused look.
Now, I don't know if Harry Hill's TV Burp has made it to your side of the pond, but...
I like the features TikiWiki gives me. But I like the on-site guide pages.
There's only one way to decide...
FIGHT!
Well...
You could do a guide page and then tell us how to improve it. I just love the idea, or having a way for a GM to do everything from world building, galleries, forums, etc. to playing. All on one site. So, if our current methods of game guide pages isn't dynamic enough for the world building stages - it's helpful to find out why so that we can see if we can improve it.
Just create content, Guide Page. Use the editor to insert images, add links, text - whatever.
The only pain in the butt that I've found is making the parent navigational bar, but if you do it as a block (top of page) limited to the story's taxonomy term. You only have to change it in one place and it makes it simple. You're suppose to be able to do something similar with 'templates', but I've never figured out how to do the templates.
But to do what I've just suggested, we'd need to assign you a story taxonomy, so that you'd have a tag and space for all of this stuff. You can do that yourself, or just get me all the information and I can do it.
You might get more participation on site since people already check in here daily. And that way it could show up in the game queue of anyone that is following your proposed game. It does have some advantages over using your wiki pages. Although I do 'get' (most seriously) that for someone with your knowledge of your wiki mark-up, that it would be a bit more of a headache for you. So, no worries if'n ya don't wanna do an on-site guidebook.
Templates are great fun! I've had some real pleasure getting the right template to work on the right page.
I know it's going to be duplication of effort but I'm going to work both systems - the wiki and the guide pages here on-site. I'll also take a look at Drupal's wiki capabilities, see if they can be built in to a particular content type without too much hassle.
Thanks for setting the starting point up - let's see where this one goes!
I got your PM.
I set up all the important part of your game pages. (I think!)
I'll check it really good once I get back from vacation.
I've assigned you to the GM role. You'll need to gauge interest and add the lurker or player roles. (Thing is...you are likely going to need to add them as player roles so that they can have access to the Guide Book pages, if that's your desire.)
IF the permissions don't seem right, please send KL a PM and she can work the kinks out. I was in a hurry, and am not certain that I did things in such a way where the WATCH - Player role, has access to editing a guide book. I THINK I did, by adding them to Scheme 2 edit. ...but KL, is the permission guru round these parts.
You can now assign your roles, add catagories to your Forums, create guide pages... drats. I didn't add your galleries yet. I'll try to do that before I leave for the beach.
Relax! There's no rush on this at all! Enjoy your vacation (you're as bad as me, checking in whenever you can!)
Been fighting all morning with the wiki features that are available for Drupal and I've come to the conclusion that they're not ready for the real world yet.
So the brainstorming will take place across at my site and in the comments here.
There is a group for creating wikis in Drupal here http://groups.drupal.org/wiki. I've been checking in every so often since a few months after NextGen was set up to see how far they've come. There is a commercial Drupal Wiki now so it can be done but they wrote some custom stuff for it that hasn't been released.
--
Imagination is the seed of intelligence. Nourish it and watch it grow.
One of the major stumbling blocks appears to be WYSIWYG editors. TikiWiki has a kind of "helper" editor that puts the wiki code in but whenever you want to do something complex, such as a fancy table, you're editing code by hand.