You're dead, now what?
I've got an idea a game where all the characters are undead. Immediately prior to the start of the campaign there was a big battle. All the characters were involved and they all died. Then they got back up. They are still intelligent, they still have free will, they don't know why they came back and they need to figure out what they are going to do about their new status as members of the recently dead.
This would be a fantasy game, but I don't have a particular setting decided on yet. There will be a fairly high level of magic, although player spellcasters may be limited. Cause of death for each character will be randomly determined. I haven't decided on a game system. I am most familiar with D&D 3.5, but I don't like the restrictions that come with it. I like the Silhouette system and may modify it for a fantasy world. I'm open to other suggestions.


Comments
That's a quirky and interesting idea.
Just so you know, regardless of on-site interest, I'm happy to help with recruitment. If you DO decide on a game concept that you're excited about running, and put together a well thought out game call - I can place it around on some email lists and forum boards to help out.
Problem with our site is that we don't have a large pool of players, so please don't get discouraged if you aren't overwhelmed with interest.
I can honestly say that I've never played a dead person. *grin*
I think it sounds like a cool idea. Have you considered Hero System? It is usually a good choice for games that need to be flexable.
Alex
I don't know much about this particular game system, but a GM on another site recently recruited for a Pathfinder game. I was really impressed with the interest that he got. ...so I do think that system has an active participation base, it might be worth checking out if you're totally open.
This is a really cool idea.
Pathfinder is actually the continuation of D&D 3.5, so it is a good system, and I may end up using a d20 system, but there are definitely some things I don't like about it.
I've played one game of Hero (a superhero game) and it seemed rather complex to me. I'd like to avoid that if possible. I think simplicity is going to be more important than flexibility.
I don't think it would be hard to modify Silhouette for fantasy. Mostly just switching some skills around, modifying equipment and adding a magic system.
Now in stompy size!
When it comes to simplicity, I've already mentioned the Window (http://www.mimgames.com/window/) in a previous post.
It requires a certain level of maturity and buy-in from the players, but I've found it pretty decent at providing an infrastructure to stand on when roleplaying in games that don't require a high level of crunch.
I've used it in F2F games but not in an online medium. Yet.
I've used it in F2F games but not in an online medium. Yet.
Stop teasing me. *stomp*
Actually, I really like what I see with the Window. I think it could be a good system for this game. Anyone interested in playing one of the living dead using The Window rules?
Now in stompy size!
I remember running 'Grim Harvest: Requiem' some years ago for the Ravenloft setting, It basically followed a similar concept.